Prof Blasts 'Toxic Meritocracy' of 'Competitive' Video GamesToni AiraksinenCampus Reform Mar. 26, 2018 |
Claim Jewish Student Was 'Stabbed In The Eye' by Pro-Palestine Protester Draws Mockery After Video Released
Mistrial Declared in Case of Arizona Rancher Accused of Killing Migrant Trespasser
Sen. Hawley: Send National Guard to Crush Pro-Palestine Protests Like 'Eisenhower Sent the 101st to Little Rock'
Senate Passes $95B Giveaway to Israel, Ukraine, and Taiwan, Combined With TikTok Ban
AP: 'Israeli Strikes on Gaza City of Rafah Kill 22, Mostly Children, as U.S. Advances Aid Package'
A Seattle University professor contends in a new book that “toxic meritocracy” in video games helps fuel the “dark sides” of gaming culture. The Toxic Meritocracy of Video Games: Why Gaming Culture is the Worst was recently published by Seattle University professor Christopher Paul, a long-time gamer who teaches classes on communications, video games, and gender issues. In the book, Paul argues that meritocracy is evidenced by how video games value “skill and technique” and “hard work,” and contends that this meritocracy fuels everything from “the deep bred misogyny epitomized by Gamergate” to “sexist industry practices.” “Meritocracy is insidious because it seems like the only way to build things, but there are other options,” writes Paul in a recent blog, citing games like first person shooter game Overwatch and Kingdom Come, a game “built on a conservative political ideology.” Read More |